Sarûnia
A Pathfinder RPG inspired campaign setting
Wednesday, May 11, 2011
Wednesday, April 27, 2011
The First World
Sha'Ranux (SHAH-RAN (pronounced with more of w sound at the beginning like in the word 'wrap') UX), The First World, is the home planet of the humans of Sarûnia. They dominated their homeworld without ever having known of any other races, as they were the exclusive race to grace the world. They did not know anything of aberrations, horrors and monsters that terrorized many other planets. They developed magic on their own and discovered rituals to transcend their mortal forms into exceptionally long lived creatures of incredible power; dragons. Their world, being cut off from the upper and lower planes lacked connection to other worlds due to this; this did not exclude them from having deities that demanded worship.
Sha'Ranux had more deities than many other prime material worlds. Too many. Deific wars ravaged the land frequently, leaving lasting scars in it and poisoning it. Methora, the first human to become a dragon, challenged the deities to find peace between them and offered the halls of Dragon Emperors as a settling grounds. One millennium passed with gods nearly settling on a truce. One deity, Ralakuth, planned on wiping out the rest in one act of near genocide, that would make her the sole survivor of the entire human pantheon. She would have absolute power over the dragons, mortals and the cosmos. Methora caught wind of Ralakuths' plan and attempted to usurp her power.
This act devastated the roots of divinity and all other gods screamed out in agony as their power coalesced into the dragon. The resulting being, Ra-Meth, had more power than she could contain. She knew that she was living on borrowed time as the power could not be contained in a single vessel. She cast herself into the sun to lessen this burden, exuding divine energy into the star and very slowly expanding it. She sent a proxy to the humans to let them know that the star could only expand so much before it would go supernova; they had to find a new home. They had time and every hundred years Ra-Meth would send her proxy to continue to warn the humans. Magic was not advanced enough yet to tear a hole cosmos. A new type of magic was needed.
On the eve of the star's transformation to a red giant inspiration finally came into fruition. If they could not find a home elsewhere in their universe, they would to seek a new home in a different universe. A single spell of epic power was used to scout out many parallel universes. While humans died due to their incapability to survive in their temperature bands due to the red giant more died at the hands of the horrors lurking between dimensions and on the planes beyond. It seemed almost hopeless. Then a woman by the name of Sarûn returned home from beyond the cosmos with news.
The rest as they say is history.
Sha'Ranux had more deities than many other prime material worlds. Too many. Deific wars ravaged the land frequently, leaving lasting scars in it and poisoning it. Methora, the first human to become a dragon, challenged the deities to find peace between them and offered the halls of Dragon Emperors as a settling grounds. One millennium passed with gods nearly settling on a truce. One deity, Ralakuth, planned on wiping out the rest in one act of near genocide, that would make her the sole survivor of the entire human pantheon. She would have absolute power over the dragons, mortals and the cosmos. Methora caught wind of Ralakuths' plan and attempted to usurp her power.
This act devastated the roots of divinity and all other gods screamed out in agony as their power coalesced into the dragon. The resulting being, Ra-Meth, had more power than she could contain. She knew that she was living on borrowed time as the power could not be contained in a single vessel. She cast herself into the sun to lessen this burden, exuding divine energy into the star and very slowly expanding it. She sent a proxy to the humans to let them know that the star could only expand so much before it would go supernova; they had to find a new home. They had time and every hundred years Ra-Meth would send her proxy to continue to warn the humans. Magic was not advanced enough yet to tear a hole cosmos. A new type of magic was needed.
On the eve of the star's transformation to a red giant inspiration finally came into fruition. If they could not find a home elsewhere in their universe, they would to seek a new home in a different universe. A single spell of epic power was used to scout out many parallel universes. While humans died due to their incapability to survive in their temperature bands due to the red giant more died at the hands of the horrors lurking between dimensions and on the planes beyond. It seemed almost hopeless. Then a woman by the name of Sarûn returned home from beyond the cosmos with news.
The rest as they say is history.
Tuesday, April 19, 2011
Wind Dancer
Hit upon a new idea for a class today, built upon and around the Weapon Finesse Feat. The class is called the Wind Dancer and is mostly built in mind for characters that want to put an emphasis on ranged combat and aerial maneuverability plus some 'wind powers'. Expect to see the PDF on scribd up by no later than Sunday morning.
Tuesday, March 15, 2011
Animist base class is live!
For those of you not already in the know, the animist base class is now live on the Pathfinder Database and the PDF is now up on Scribd.
Tuesday, March 8, 2011
Freeport & Cross-Pathfinder Compatibility
I've come upon the perfection solution to my dilemma about how to integrate Freeport and the multiple published worlds compatible with Pathfinder. That island that Freeport rests upon will be a a free-floating demiplane that occasionally becomes conjoined with the Sarûnia prime material plane and various other Pathfinder compatible campaign worlds. Converting characters over from standard Pathfinder to Sarunia becomes a matter of dual-statting, one sheet for standard Pathfinder, another for Sarûnia. When the classes of Sarûnia are complete I will create a small conversion document on how to re-create a character for my world. Characters and NPCs from Freeport that find themselves on Sarûnia will change their active stat block to become Sarûnia compliant and will change it back to the standard Pathfinder rules when the island shifts to other Pathfinder worlds. Racial conversions will require a little more work as Sarûnia becomes more weird in this area; standard Orcs are more powerful, Half-Orcs become elves, non-existent races need an analogue and various other racial tidbits.
Sunday, March 6, 2011
Of Elves, Orcs & Ogres
One of the lesser known tidbits of information not readily available to races other than elves is that they are the descendants of the orcs, in essence being an evolutionary step backward. Orcs are more powerful in Sarûnia than their standard Pathfinder brethren and in fact they can be played as a PC race, but require their first two character levels to be in the Orc racial class. These two levels allow the player to gain all the abilities of the standard Orc character, which must be gained before pursuing levels in any other class.
The pecking order usually indicates that Ogres are superior to Orcs, but Ogres do not exist on Sarûnia, instead Orcs take their place. Orcs are not brutal savage creatures one expects them to be in other campaign settings, but are rather green skinned creatures in tune to the ebb of flow of magical and verdant energies. They are at home in the wilderness and their majesty is apparent in the craft of their design. They are able to magically manipulate plant life to shape it to their desire without harming it and are capable of much more.
Sunday, February 27, 2011
It's About Time
Sarunian Calendar
36 Hours = 1 Day
12 Days = 1 Week
4 Weeks = 1 Month
16 Months = 1 Year
One year of Sarunia time equals 1,152 Earth days or roughly 3.156 Earth Years.
| Day | Pronunciation | Gregorian Equivalent | Meaning |
| Kinada | KIN-AH-duh | Sunday | Family/Game Day |
| Fesada | FES-AH-duh | Sunday | Family/Game Day |
| Tolada | TOL-AH-duh | Monday | Toil Day |
| Monada | MON-AH-duh | Tuesday | Toil Day |
| Turada | TUR-AH-duh | Wednesday | Toil Day |
| Wurada | WUR-AH-duh | Wednesday | Toil Day |
| Rulada | RUL-AH-duh | Thursday | Toil Day |
| Zahada | Zuh-HAH-duh | Thursday | Toil Day |
| Fatada | FAH-AH-duh | Friday | Toil Day |
| Rezada | REZ-AH-duh | Saturday | Market/Rest Day |
| Marada | MAR-AH-duh | Saturday | Market/Rest Day |
| Temada | Tem-AH-duh | Sunday | Supplication Day |
| Month | Season | Gregorian Equivalent |
| Deynalun | Mid Winter | December |
| Weynalun | Late Winter | January |
| Lipralun | Early Spring | February |
| Tipralun | Mid Spring | March |
| Kipralun | Mid Spring | March |
| Cipralun | Late Spring | April |
| Nuxtalun | Early Summer | May |
| Yuxtalun | Mid Summer | June |
| Puxtalun | Mid Summer | June |
| Vuxtalun | Late Summer | July |
| Zonhalun | Early Autumn/Fall | August |
| Fonhalun | Mid Autumn/Fall | September |
| Bonhalun | Mid Autumn/Fall | September |
| Monhalun | Late Autumn/Fall | October |
| Reynalun | Early Winter | November |
| Jeynalun | Mid Winter | December |
Tuesday, February 22, 2011
Fate Weaver is now live!
Fate Weavers are now live on the Pathfinder Database & on The Grand OGL Wiki. You can nab the PDF here.
Fate Weaver feats:
Arcana Feats
- Arcana Orison
- Arcana Sinkhole
- Distant Arcana
- Extra Minor Arcana
- Fascinating Arcana
- Frightening Arcana
- Greater Hex Arcana
- Hex Arcana
- Lasting Arcana
General Feats
- Blind Seer
- Cheiromancy
- Perform A Reading
- Second Sight
- Shared Destiny
Fate Weaver feats:
Arcana Feats
- Arcana Orison
- Arcana Sinkhole
- Distant Arcana
- Extra Minor Arcana
- Fascinating Arcana
- Frightening Arcana
- Greater Hex Arcana
- Hex Arcana
- Lasting Arcana
General Feats
- Blind Seer
- Cheiromancy
- Perform A Reading
- Second Sight
- Shared Destiny
Monday, February 21, 2011
Sunday, February 20, 2011
The Fate Weaver is Complete!
I put the finishing touches on the base class today. The PDF is now live on Scribd and the class should go live on the Pathfinder Database soon.
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